<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>bazze's CGPortoflio Gallery</title>
<link>http://bazze.cgsociety.org/gallery/</link>
<description>bazze's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Farewell to Wings</title>
	<link>http://bazze.cgsociety.org/gallery/823731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1257714995_small.jpg"><br><br>PZL p11c. One of my favorite planes - I love its seagull shaped wings.<br />
<br />
250k polygons in total. One 4k diffuse and bump map. Spec is procedural noise masked with a blurred copy of the bump map. Grass is 3d (rows of alpha planes mixed with instanced 3D plants).<br />
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Modeled and rendered with Modo.<br />
<br />
This model is available for download from my site (mesh in obj format plus textures):<br />
<a href="http://www.colacola.se/expo_p11.htm" target="_blank">http://www.colacola.se/expo_p11.htm</a><br />
<br />
Hope you like it!<br />
<br />
Some additional renders:<br />
<br />
<img src="http://farm3.static.flickr.com/2518/4083375289_061cf6cefd_o.jpg" border="0" alt="" /><br />
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<img src="http://farm3.static.flickr.com/2685/4065852790_6a1417e538_o.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.colacola.se/pix/1000_p11_dive.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sun, 08 Nov 2009 15:16:37 +0000</pubDate>
	</item>
	<item>
	<title>Tempest</title>
	<link>http://bazze.cgsociety.org/gallery/799296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1251144463_small.jpg"><br><br>The Hawker Tempest was a British fighter aircraft primarily used by the Royal Air Force (RAF) in the Second World War.<br />
<br />
The models poly count is around 120k. I'm using one 4k texture for diffuse, one for bump and one for spec.<br />
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Modeled and rendered with Modo. <br />
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]]>
	</description>
	<pubDate>Mon, 24 Aug 2009 15:07:46 +0000</pubDate>
	</item>
	<item>
	<title>Backbone of the Luftwaffe</title>
	<link>http://bazze.cgsociety.org/gallery/780518</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1246311085_small.jpg"><br><br>Took a break from my current hobby project and returned to one of my previous models, this Messerschmitt Me109. Tried a vintage, calm looking image instead of an action packed render. This image shows a Messerschmitt flown by a German pilot named Hans Ohly.<br />
<br />
Modeling &amp; Texturing in Modo<br />
<br />
 Model &amp; textures available for download from my site.<br />
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I hope you like it.]]>
	</description>
	<pubDate>Mon, 29 Jun 2009 16:31:27 +0000</pubDate>
	</item>
	<item>
	<title>Alpha Centauri</title>
	<link>http://bazze.cgsociety.org/gallery/747409</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1238341154_small.jpg"><br><br>&quot;Ramjets from the Terran Trade Federation roam above the Wayland Textile industrial complex somewhere in the Alpha Centauri system.&quot;<br />
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A personal project I have been working on for fun during feb-march. I finished the Ramjet model two weeks ago and now needed to create a suitable.  Modo + Photoshop.<br />
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Some related stuff...<br />
<br />
WIPs and modelling progress:<br />
http://www.colacola.se/wip_ramjet.htm<br />
<br />
Ramjet texturing tutorial:<br />
http://www.colacola.se/wip_ramjet_texture.htm<br />
<br />
Super simple walkthrough of how the industrial complex was created:<br />
http://www.colacola.se/wip_ramjet_greeblecity.htm<br />
<br />
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]]>
	</description>
	<pubDate>Sun, 29 Mar 2009 10:39:28 +0000</pubDate>
	</item>
	<item>
	<title>TFF Ramjet (SciFi)</title>
	<link>http://bazze.cgsociety.org/gallery/735071</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1235674087_small.jpg"><br><br>&quot;Ramjets from the Terran Trade Federation proved to be efficient against local uprisings on colonies inhabited by less evolved species.&quot; Inspired by various designs found at conceptships.blogspot.com.<br />
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Modeled and rendered in Modo.<br />
<br />
You can download this textured model from my site if you'd like. I've also written a short texturing tutorial related to this model:<br />
<br />
<a href="http://www.colacola.se/expo_ramjet.htm" target="_blank">http://www.colacola.se/expo_ramjet.htm</a><br />
<br />
Hope you like it!<br />
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<img src="http://www.colacola.se/pix/wip_ramjet/wip_ramjet04.jpg" border="0" alt="" /><br />
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<img src="http://www.colacola.se/pix/wip_ramjet/wip_ramjet05.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.colacola.se/pix/1000_ramjet.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Thu, 26 Feb 2009 12:48:12 +0000</pubDate>
	</item>
	<item>
	<title>"Father"</title>
	<link>http://bazze.cgsociety.org/gallery/705638</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1228774533_small.jpg"><br><br>A personal project I've been doing during my spare time during the last 2-3 weeks. Modeled and rendered with Modo.<br />
<br />
I'm playing with the word &quot;Father&quot; which has a number of double meanings  and with the famous star wars quote &quot;I find your lack of faith disturbing.&quot;<br />
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High res version:<br />
http://www.colacola.se/pix/1000_darthvader2.jpg<br />
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Mesh/topology:<br />
http://www.colacola.se/pix/vader_wip/vader_wip_05.jpg<br />
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Without textures:<br />
http://www.colacola.se/pix/vader_wip/vader_wip_02.jpg<br />
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The model can be downloaded from my site.]]>
	</description>
	<pubDate>Mon, 08 Dec 2008 22:15:38 +0000</pubDate>
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	<item>
	<title>Robotnik</title>
	<link>http://bazze.cgsociety.org/gallery/698005</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1227006210_small.jpg"><br><br>Whe word &quot;Robotnik&quot; means worker in many central and east European languages. The helmets shape is inspired by soviet cosmonaut helmets from the 60s-70s.<br />
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Modelled and rendered in Modo.<br />
Here's a couple of WIPs<br />
http://www.colacola.se/wip_cosmonaut.htm<br />
<br />
]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 11:03:34 +0000</pubDate>
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	<item>
	<title>Head On</title>
	<link>http://bazze.cgsociety.org/gallery/691820</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1225739086_small.jpg"><br><br>The attached image is a bit downscaled and compressed so I suggest you take a look at the 3 individual renders here in a higher resolution:<br />
<br />
<a href="http://www.colacola.se/pix/800_headon3.jpg" target="_blank">HeadOn1</a> <br />
<a href="http://www.colacola.se/pix/800_headon2.jpg" target="_blank">HeadOn2</a> <br />
<a href="http://www.colacola.se/pix/800_headon.jpg" target="_blank">HeadOn3</a> <br />
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I haven't done an airplane for a while so I though it was time to do something new. This time an F16. Modeled and rendered with Modo. Clouds and skies are CG too.<br />
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Download my blueprints from the bottom of this page::<br />
<a href="http://www.colacola.se/expo_f16.htm" target="_blank">http://www.colacola.se/expo_f16.htm</a> <br />
<br />
Here are a couple of WIPs and images showing the mesh:<br />
<a href="http://www.colacola.se/wip_f16.htm" target="_blank">http://www.colacola.se/wip_f16.htm</a> <br />
<br />
Hope you like it.]]>
	</description>
	<pubDate>Mon, 03 Nov 2008 19:04:51 +0000</pubDate>
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	<item>
	<title>One o'clock</title>
	<link>http://bazze.cgsociety.org/gallery/690824</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1225452608_small.jpg"><br><br>Modeled and rendered with Modo. Background is CG too,<br />
<br />
Blueprints, WIPs, and wireframes available from the bottom of this page:<br />
http://www.colacola.se/expo_f16.htm]]>
	</description>
	<pubDate>Fri, 31 Oct 2008 11:30:12 +0000</pubDate>
	</item>
	<item>
	<title>Head On</title>
	<link>http://bazze.cgsociety.org/gallery/690823</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g39/58839/58839_1225452567_small.jpg"><br><br>Modeled and rendered with Modo.<br />
<br />
Blueprints, WIPs, and wireframes available from the bottom of this page:<br />
http://www.colacola.se/expo_f16.htm]]>
	</description>
	<pubDate>Fri, 31 Oct 2008 11:29:32 +0000</pubDate>
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	<item>
	<title>Rebel</title>
	<link>http://bazze.cgsociety.org/gallery/669897</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1220205386_small.jpg"><br><br>In this image I'm trying to mimic a sci fi feeling from the late 70's/early 80's (big plastic helmets, tight synthetic clothes, skinny legs and slick boots).<br />
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I've made the helmet available for download from my site if you would like to use the mesh &amp; texture.<br />
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The hills in the background are added in Photoshop.<br />
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Modeled and rendered in Modo.]]>
	</description>
	<pubDate>Sun, 31 Aug 2008 17:56:30 +0000</pubDate>
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	<item>
	<title>Brave New World</title>
	<link>http://bazze.cgsociety.org/gallery/660675</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1219079975_small.jpg"><br><br>&quot;A long time from now, on a distant colony in the outskirts of the known universe, Antonov is watching the evening sky...&quot;<br />
<br />
Or something like that. I'm trying to achieve a sci fi feeling/style similar to how the one of the 80's mixed with some retro.<br />
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Modeled and rendered with Modo (character and rockets). Photoshop for background and textures.<br />
<br />
Here's a couple of wips:<br />
http://www.colacola.se/wip_cosmonaut.htm<br />
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You can download this model from my site.]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 09:23:51 +0000</pubDate>
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	<item>
	<title>Commander Pirx (v2)</title>
	<link>http://bazze.cgsociety.org/gallery/658189</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1217343800_small.jpg"><br><br>This is an modification of my &quot;Commander Pirx&quot; model and render that I did for 3D world magazine. You can find him on the cover and on 2-3 pages inside the magazine (latest issue).<br />
<br />
The name &quot;Pirx&quot; is of course from &quot;Pilot the Pirx&quot; by sci fi writer Stanislaw Lem.<br />
<br />
The helmets shape is inspired by &quot;Commander Oddball&quot; from &quot;Revenge of the Sith&quot;<br />
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Modo+Photoshop]]>
	</description>
	<pubDate>Tue, 29 Jul 2008 15:03:23 +0000</pubDate>
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	<item>
	<title>Commander Pirx</title>
	<link>http://bazze.cgsociety.org/gallery/614046</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1206652055_small.jpg"><br><br>I got this idea for a pale and tired space traveler after reading &quot;the tales for Pirx the pilot&quot; by classic sci-fi writer Stanislaw Lem. The shape of the helmet is inspired by &quot;Commander Oddball&quot; from &quot;Revenge of the Sith&quot;. The face is based on my own face and I used Modos sculpting tools to tweak the mesh (for example pushing in the cheeks and pulling down the eye lids). I've textured the face using my own &quot;skin&quot; but don't worry, I'm not that pale and I don't have those dark areas under my eyes. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
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I'm using three 4k color and bump maps on this model. One for the helmet, one for the face and one for the body.<br />
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Modeled and rendered in MODO.<br />
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Here are a couple of WIPs and a wireframe:<br />
http://www.colacola.se/wip_commander.htm]]>
	</description>
	<pubDate>Thu, 27 Mar 2008 21:07:46 +0000</pubDate>
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	<item>
	<title>Tightening the circle</title>
	<link>http://bazze.cgsociety.org/gallery/604295</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1204711425_small.jpg"><br><br>Two classic warbirds engage in a deadly dance..<br />
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Spitfire modelled with Cinema4D &amp; mapped in Bodypaint. Messerschmitt modelled and mapped with Modo. Scene rednered with Modo. Background and wingtip vortices added in post.<br />
<br />
Work in progress images here:<br />
http://www.colacola.se/wip_me109.htm<br />
http://www.colacola.se/wip_spit2.htm]]>
	</description>
	<pubDate>Wed, 05 Mar 2008 10:03:47 +0000</pubDate>
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	<title>Ohly's Me109</title>
	<link>http://bazze.cgsociety.org/gallery/594485</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1202767248_small.jpg"><br><br>Hans Ohly was a German fighter pilot stationed in France during the beginning of WW2. Here's his Messerschmitt Me109E.<br />
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Modeled and rendered in MODO.<br />
<br />
More renders and WIP of this mode here:<br />
http://www.colacola.se/expo_me109.htm<br />
<br />
I hope you like it!]]>
	</description>
	<pubDate>Mon, 11 Feb 2008 22:00:50 +0000</pubDate>
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	<item>
	<title>Dolfo's Me109</title>
	<link>http://bazze.cgsociety.org/gallery/589341</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1201546707_small.jpg"><br><br>Adolf Gallands Me109<br />
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Adolf &quot;Dolfo&quot; Galland was a World War II German fighter pilot and commander of Germany's fighter force from 1941 to 1945. He claimed a total of 103 victories in 705 missions.<br />
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Modeled, UV-mapped and rendered in MODO. <br />
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Please take a look at the full sized image because I don't think the texture variations are visible in the downsized one.<br />
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Here are some additional images showing the WIP-process and some meshes.<br />
 <a href="http://www.colacola.se/wip_me109.htm" target="_blank">http://www.colacola.se/wip_me109.htm</a><br />
 <a href="http://www.colacola.se/expo_me109.htm" target="_blank">http://www.colacola.se/expo_me109.htm</a><br />
<br />
Here are some close ups on the Spitfire in the background. The Spit is an older model of mine originally created in C4D:<br />
 <a href="http://www.colacola.se/expo_303.htm" target="_blank">http://www.colacola.se/expo_303.htm</a><br />
]]>
	</description>
	<pubDate>Mon, 28 Jan 2008 18:58:54 +0000</pubDate>
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	<title>Outrun</title>
	<link>http://bazze.cgsociety.org/gallery/561435</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1195051146_small.jpg"><br><br>”Outrun”<br />
<br />
This render shows Jans Zumbachs Spit MK VB encountering a Messerschmitt Me262. The subject is however historically incorrect. Me262’s weren’t operational until the end of WWII.<br />
The Spitfire is a new model of mine and the Me262 is an older model that I’m reusing in this render.<br />
<br />
Created using Cinema4D / Bodypaint.<br />
<br />
I have some more renders of the Spitfire on this page. There are some WIPs and meshes too if you’re interested. The Me262 can be downloaded from my site if you would like to have it.<br />
<br />
<a href="http://www.colacola.se/expo_303.htm" target="_blank"> <img src="http://www.colacola.se/temp/200_303.jpg " border="0" alt="" /> </a><br />
<br />
<a href="http://www.colacola.se/expo_303.htm" target="_blank"> <img src="http://www.colacola.se/temp/200_303_2.jpg " border="0" alt="" /> </a><br />
<br />
<a href="http://www.colacola.se/expo_303.htm" target="_blank"> http://www.colacola.se/expo_303.htm </a><br />
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	</description>
	<pubDate>Wed, 14 Nov 2007 14:39:56 +0000</pubDate>
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	<item>
	<title>Sweepers</title>
	<link>http://bazze.cgsociety.org/gallery/554480</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1193386153_small.jpg"><br><br>Two Spitfires Mk VB from the 303rd division.<br />
<br />
This is a different render using my Spitfire model.<br />
I like the angle in this one even though you can't see all the details that you could see in the previous version (seen from the side).<br />
<br />
Inspired by the movie &quot;Battle of Britain&quot; with Michael Caine. Trying to catch a cinematic feeling in this one. The render is 1500px wide so take a look at the full sized version - I think it looks much better than the downsized one. <br />
<br />
C4DR10 + BodyPaint3. The model has a single 4096*4096px color map and bump map. The pilot and propeller have their own texture maps. A &quot;fun&quot; detail is that I have used my own face when texturing the pilots face - this is however not visible <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> The background is made up of two 2D planes.<br />
<br />
I hope you like it.<br />
<br />
Here's the previous render:<br />
http://forums.cgsociety.org/showthread.php?f=132&amp;t=550621]]>
	</description>
	<pubDate>Fri, 26 Oct 2007 08:09:55 +0000</pubDate>
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	<title>Division 303</title>
	<link>http://bazze.cgsociety.org/gallery/550621</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1192481967_small.jpg"><br><br>A Spitfire of the 303 squardron flown by Sqn.Ldr. Jan Zumbach with the 'Donald Duck' painted on its side which came from Zumbach's nickname.<br />
<br />
The 303 squadron played a very significant role in the Battle of Britain joining more than 150 fellow Polish pilots in this crucial encounter. The squadron’s performance was extraordinary. It shot down 126 enemy planes and lost merely eight pilots in the effort, far surpassing the performance of any British squadron and earning itself permanent membership in the ranks of the most illustrious military formations in aviation history.<br />
<br />
The render is 1400pix wide so I suggest you take a look on the full image. Created using Cinema4D R10 / BodyPaint3. ]]>
	</description>
	<pubDate>Mon, 15 Oct 2007 20:59:36 +0000</pubDate>
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	<title>Out of the Abyss</title>
	<link>http://bazze.cgsociety.org/gallery/536711</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1189001391_small.jpg"><br><br>U99 ascending from the abyss of the Atlantic.<br />
Modeled and rendered with Cinema4D. Bubbles and plankton added in post.<br />
<br />
Here's a decription of how this image was made and how the scene is set up:<br />
http://www.colacola.se/wip_uboot_post.htm<br />
<br />
Here's a pic of just the model:<br />
&lt;img src=&quot;http://home.malmo2.net/bazze/800_uboot3.jpg&quot;&gt;<br />
<br />
And here's the original:<br />
&lt;img src=&quot;http://home.malmo2.net/bazze/800_uboot2.jpg&quot;&gt;<br />
<br />
]]>
	</description>
	<pubDate>Wed, 05 Sep 2007 14:10:12 +0000</pubDate>
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	<item>
	<title>Nautic Nightmare</title>
	<link>http://bazze.cgsociety.org/gallery/531504</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1187719353_small.jpg"><br><br>&quot;...In 1944 a German Submarine type VII is heading out for the Atlantic Ocean but picks up an unknown echo on the sonar. When closing in the crew of U99 encounters a strange metallic vessel floating just beneath the surface....&quot;<br />
<br />
Modeled and rendered with Cinema4D. The scene is lit using one omni and two spots. The oceans surface is a simple terrain object with a &quot;banji&quot; shader and some cloud reflection added. The &quot;holes&quot; on the deck and on the side of the body are created using an alpha map an a bump map (to bend the edges inwards). &quot;Work in progress&quot; images and the mesh can be viewed here:<br />
http://www.colacola.se/wip_uboot.htm<br />
<br />
<br />
Hope you like it!]]>
	</description>
	<pubDate>Tue, 21 Aug 2007 18:02:49 +0000</pubDate>
	</item>
	<item>
	<title>Scramble</title>
	<link>http://bazze.cgsociety.org/gallery/515833</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1183827392_small.jpg"><br><br>Two Atmo-Fighters in action. I haven't done any Sci-Fi for a long time so I thought it was time! I started creating a Buck Rogers space ship but got carried away and modeled these instead. There's also a fully modeled &amp; textured pilot inside the cockpit. <br />
<br />
Here's a couple of WIPs:<br />
http://www.colacola.se/wip_scout.htm]]>
	</description>
	<pubDate>Sat, 07 Jul 2007 16:56:34 +0000</pubDate>
	</item>
	<item>
	<title>Muscles</title>
	<link>http://bazze.cgsociety.org/gallery/485200</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1176478793_small.jpg"><br><br>A good old American muscle car. Modeled and rendered with Cinema4D. Design inspired by the Dodge Challenger.<br />
<br />
Here's a page with WIP-images and a pic showing the mesh:<br />
http://www.colacola.se/wip_musclecar.htm<br />
<br />
The wheel (tire, rim and track prints) can be downloaded from my site if anybody would like to use the mesh.]]>
	</description>
	<pubDate>Fri, 13 Apr 2007 15:39:57 +0000</pubDate>
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	<item>
	<title>Flight Deck</title>
	<link>http://bazze.cgsociety.org/gallery/470786</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1173125414_small.jpg"><br><br>This is a second render using my A4 Skyhawk model - this time standing on the flight deck and not swooshing through the air. Modeled and rendered with C4D (R9.6). The people and airplanes in the background are from a photo.<br />
<br />
The previois render can be viewed here:<br />
http://forums.cgsociety.org/showthread.php?t=466916<br />
<br />
WIP images can be viewed here:<br />
http://www.colacola.se/wip_skyhawk.htm<br />
<br />
<br />
Some details aren't visible in the resized image so I suggest you take a look at the full one.<br />
<br />
<br />
]]>
	</description>
	<pubDate>Mon, 05 Mar 2007 20:10:28 +0000</pubDate>
	</item>
	<item>
	<title>Skyhawks</title>
	<link>http://bazze.cgsociety.org/gallery/466916</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1172252244_small.jpg"><br><br>A-4 Skyhawks. Modeled and rendered with Cinema4D.<br />
<br />
<br />
Work in progress images can be viewed in this thread here:<br />
http://forums.cgsociety.org/showthread.php?f=43&amp;t=464151<br />
<br />
I've also made a &quot;jungle&quot; version that you can view here:<br />
http://www.c4d.se/files/800_skyhawk_jungle_run2_943.jpg<br />
(the jungle in the background is also 3D).<br />
<br />
]]>
	</description>
	<pubDate>Fri, 23 Feb 2007 17:37:27 +0000</pubDate>
	</item>
	<item>
	<title>70's Police Car</title>
	<link>http://bazze.cgsociety.org/gallery/440264</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1165950108_small.jpg"><br><br>The Fiat 125 was a &quot;large&quot; family car introduced by Fiat in 1967. A license copy was also produced in Poland by the FSO car factory from 1967 until 1991, under the brand Polski Fiat as the Polski Fiat 125p. This is a fictive police version of this car. <br />
<br />
I created this model to practice point-by-point modeling in Cinema4D because I’ve so far mainly modeled using box modeling and nurbs. <br />
<br />
The image is rendered using Cinema4D's standard rendering engine - no GI &amp; HDRI used in this one.<br />
<br />
Take a look at the full sized images becasue the details aren't very visible in the downsized one.<br />
<br />
Hope you like it!<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 12 Dec 2006 19:02:00 +0000</pubDate>
	</item>
	<item>
	<title>Vertigo</title>
	<link>http://bazze.cgsociety.org/gallery/433989</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1164492883_small.jpg"><br><br>A second render of my Mirage 2000C model. Modeled and rendered witch Cinema4D R9.6. <br />
<br />
The background is a satellite photo from somewhere over the Gulf. The cloud layer between the planes is painted in post and so is the exhaust trail from the lower plane.<br />
<br />
The UAE texture isn't quite authentic - I left some details from the French texture.<br />
<br />
The previous render of this model can be viewed here:<br />
http://forums.cgsociety.org/showthread.php?t=427328<br />
<br />
]]>
	</description>
	<pubDate>Sat, 25 Nov 2006 22:14:46 +0000</pubDate>
	</item>
	<item>
	<title>Mirage</title>
	<link>http://bazze.cgsociety.org/gallery/427328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1163064586_small.jpg"><br><br>Dassault Mirage 2000C<br />
<br />
Modeled and rendered in Cinema4D.<br />
Box modeling techique used (approx 25'000 polygons in total).<br />
<br />
There's an untextured version &amp; some WIP-images on this page if you're interested:<br />
http://www.colacola.se/wip_mirage.htm<br />
<br />
I hope you like it!]]>
	</description>
	<pubDate>Thu, 09 Nov 2006 09:29:49 +0000</pubDate>
	</item>
	<item>
	<title>Corsair Kill</title>
	<link>http://bazze.cgsociety.org/gallery/398389</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1156763351_small.jpg"><br><br>This is a 2nd render of my Corsair model - this time together with a japanese Ki84 (in the background). Shaders and light have been totally reworked.<br />
<br />
Modeled and rendered with C4D. Smoke painted in post.<br />
<br />
More renders of these 2 models and some meshes and WIPs are avaialble on these pages:<br />
<br />
http://www.colacola.se/expo_f4u.htm<br />
and<br />
http://www.colacola.se/expo_ki84.htm]]>
	</description>
	<pubDate>Mon, 28 Aug 2006 11:09:14 +0000</pubDate>
	</item>
	<item>
	<title>Foo Fighter</title>
	<link>http://bazze.cgsociety.org/gallery/396365</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1156277818_small.jpg"><br><br>A pair of F4U Corsairs encouter a Foo Fighter - when closing in they discover that it appears to be a russian secret weapon.<br />
<br />
Modeled and rendered in C4D. <br />
<br />
From wikipedia:<br />
&quot;The term foo fighter was used by Allied aircraft pilots in World War II to describe various UFOs or mysterious aerial phenomena seen in the skies over Europe and the Pacific theatre. Contemporary witnesses often assumed that the foo fighters were secret weapons employed by the enemy. Despite these fears, foo fighters (whatever they might have been) were apparently never reported to have harmed or tried to harm anyone&quot; ]]>
	</description>
	<pubDate>Tue, 22 Aug 2006 20:17:07 +0000</pubDate>
	</item>
	<item>
	<title>Turning Torso</title>
	<link>http://bazze.cgsociety.org/gallery/379612</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1152567651_small.jpg"><br><br>This is a model &amp; render of the &quot;Turning Torso&quot; skyscraper standing here in Malmo (Sweden). It is 190 meters high and was built in 2005.<br />
<br />
Modeled and rendered with Cinema4D. You can download this model from my homepage (www.colacola.se) if you like.]]>
	</description>
	<pubDate>Mon, 10 Jul 2006 21:28:40 +0000</pubDate>
	</item>
	<item>
	<title>Divinde Wind (Ki84)</title>
	<link>http://bazze.cgsociety.org/gallery/366925</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1149618870_small.jpg"><br><br>This is a render of the Nakajima Ki84 - a fighter used by the Japanese Imperial Army in World War II. The Allied codename was &quot;Frank&quot;. Modeled and rendered with C4D9.5. Background based on photo by &quot;Jo T&quot;. <br />
<br />
WIP-images can be viewed here:<br />
http://www.colacola.se/wip_ki84.htm<br />
<br />
Hope you like it!]]>
	</description>
	<pubDate>Tue, 06 Jun 2006 18:34:33 +0000</pubDate>
	</item>
	<item>
	<title>Phantom (v2)</title>
	<link>http://bazze.cgsociety.org/gallery/346830</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1145274133_small.jpg"><br><br>A second render using my previous F4 and Mig21 models. Created using C4D. <br />
<br />
Hope you like it!<br />
<br />
Background derived from Photos not taken by me.]]>
	</description>
	<pubDate>Mon, 17 Apr 2006 11:42:20 +0000</pubDate>
	</item>
	<item>
	<title>Warhawk</title>
	<link>http://bazze.cgsociety.org/gallery/318319</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1139875326_small.jpg"><br><br>Curtiss P40 Warhawk.<br />
Modeled and rendered with C4D. The texture has been altered a bit from the original painting (a scouting indian has been replaces with the shark teeth). The vortices from the wingtips are added in post.<br />
]]>
	</description>
	<pubDate>Tue, 14 Feb 2006 00:02:09 +0000</pubDate>
	</item>
	<item>
	<title>Outrunned</title>
	<link>http://bazze.cgsociety.org/gallery/321047</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1140633834_small.jpg"><br><br>A German Messerschmitt Me262 outrunning a Russian P40.<br />
Both airplanes are modeled and rendered with Cinema4D. Background photo by Layne Smith (used with permission).<br />
Previous P40 render can be viewed<br />
<a href="http://forums.cgsociety.org/showthread.php?t=318319" target="_blank">HERE</a><br />
]]>
	</description>
	<pubDate>Wed, 22 Feb 2006 18:43:57 +0000</pubDate>
	</item>
	<item>
	<title>Twin Whuffle</title>
	<link>http://bazze.cgsociety.org/gallery/310371</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1137448287_small.jpg"><br><br>&quot;The Lockheed P-38 Lightning was one of the most important American fighters of the Second World War. Although its operational record was somewhat mixed, in general the P-38 was a fast, powerful and capable aircraft that performed well in a wide range of roles.&quot;<br />
I have a more renders (wire, clay, with undercarriage extended etc) &amp; related dowloads on my site if you're interested:<br />
http://www.colacola.se<br />
Smoke &amp; trail painted in post.<br />
Hope you like it!<br />
]]>
	</description>
	<pubDate>Mon, 16 Jan 2006 21:51:29 +0000</pubDate>
	</item>
	<item>
	<title>Burn Sally Burn, Burn.... (rep. P47)</title>
	<link>http://bazze.cgsociety.org/gallery/299294</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1133728362_small.jpg"><br><br>The P-47 was, in a very indirect sense, a gift from Soviet Union to the United States of America. The aircraft was the product of two Georgian immigrants, Alexander de Seversky and Alexander Kartveli, who had left their homeland to escape the Bolsheviks.<br />
In the entire history of military aviation, there has never been an airplane that could match the P-47 for ruggedness and dependability. The pilots who flew it into combat called it &quot;The Unbreakable&quot; and &quot;The plane that can do anything.&quot; They were not far from wrong.<br />
P-47's often came back from combat shot full of holes, their wings and control surfaces in tatters.<br />
Hope you like it!<br />
I have recently written an aircraft modeling &amp; texturing tutorial and it's available on my site with some related downloads:<br />
http://www.colacola.se<br />
]]>
	</description>
	<pubDate>Sun, 04 Dec 2005 20:32:44 +0000</pubDate>
	</item>
	<item>
	<title>Thunderbolt</title>
	<link>http://bazze.cgsociety.org/gallery/291527</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1131225488_small.jpg"><br><br>Thunderbolt - SAAB 37 Viggen<br />
The name Viggen means The Thunderbolt, especially those resulting from the Norse god Thor's warhammer Mjölner.<br />
Viggen is a multi-role fighter, through upgrades still modern and with some almost unique features, in service with the Swedish air force in several versions, since 1971.<br />
Here's another in flight render but with a different texture:<br />
<img src="http://www.colacola.se/pix/640_viggen_4.jpg" border="0" alt="" /><br />
This camouflage has for many become synonymous with the Viggen, but it is actually used on other aircraft for low-level missions. The mix of these colors gives an effective concealment against terrain background, which in Sweden is often covered with forest.<br />
It took me about 10-12 hours to model the aircraft and maybe additional 10 hours to UV-map it and paint the texture. One single 2048*2048 texture is used. I also rigged it to make the movable parts posable.<br />
Thanks and credits:<br />
Thanks for the help I got in the WIP thread and thanks to Jose Carrascal for sending me high-res scans of the Viggen camo pattern.Backgrounds based on a photos from nessus.gunslingers.org and homepage.mac.com/laynesmith<br />
Here's a page with some WIP images:<br />
http://www.colacola.se/wip_viggen.htm<br />
Here's a pic showing how the mesh is aligned to fit the background:<br />
http://www.colacola.se/pix/800_viggen_1_mesh.jpg<br />
]]>
	</description>
	<pubDate>Sat, 05 Nov 2005 21:18:10 +0000</pubDate>
	</item>
	<item>
	<title>Aces Of The Sky</title>
	<link>http://bazze.cgsociety.org/gallery/288277</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/58839/58839_1130161557_small.jpg"><br><br>The Mig 21 was the first successful Soviet aircraft combining fighter and interceptor in a single aircraft. It was a lightweight fighter, achieving Mach 2 speed using a relatively low-powered afterburning turbojet, and is thus comparable to the American F-104 Starfighter and French Dassault Mirage III.<br />
The first prototype flew in 1957, entering service in 1958. In the 2nd picture you can see it together with 2 Swedish SAAB J29s.<br />
This model is now also availavle from my site if you would like to have it:<br />
http://www.colacola.se/expo_mig21.htm<br />
You will also find WIPs and different views there.<br />
Hope you like it!<br />
]]>
	</description>
	<pubDate>Mon, 24 Oct 2005 13:46:01 +0000</pubDate>
	</item>
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